Bizmuth
The manual for Bizmuth, an emulator of the ZX Spectrum Next and the classic Spectrums, built for developing and testing Next software.
The manual describes Bizmuth 1.0.0-rc3 and the development builds after it. It is not a guide to programming the Next; the reference pages describe the hardware for someone who already writes for it.
About
What Bizmuth is, the accuracy rule it is built to, its CPU core, and credits and licences.
User Guide
Running the emulator day to day.
Getting Started
The ROMs you supply, first-run setup, choosing a machine, loading something.
Loading Software
Snapshots, tapes, disks and .nex, and what each one does to the machine.
SD Cards
The two slots, read-only mode, Scan / Fix, and what can go wrong.
Keyboard and Controllers
The Spectrum keyboard, joystick modes, gamepads and the mouse.
Preferences
The nine tabs, and the settings saved without asking.
Save States
What a state captures, what it does not, and version compatibility.
Config File
Every key in config.json, and its default.
Steam Deck and SteamOS
Library entries and Steam Input.
Controller Overlay
Bizmuth from a gamepad, and --player.
ESP and Serial
WiFi for the guest.
Command-line Options
Every option, grouped by purpose.
Headless Runs and Testing
Captures, scripted input, regression checks and FantASM tests.
Compatibility
How 47 published Next card images behave.
Developer Guide
The debugger, DeZog and scripting.
Breakpoints and Conditions
Breakpoints, watchpoints, page windows, and the condition language.
Assertions
assert, debug and watch written in your source, checked as the program runs.
ADP
The text debugging protocol.
Rhai Scripting
Handlers for events in the machine.
DeZog
Source-level debugging from VS Code.
Reference
Tables to look things up in.
Z80N Instructions
The thirty extended opcodes, with their flags and cycle counts.
Next Registers
The nextreg map, and the coupling between registers.
I/O Ports
Port decode, read values and write side effects.
Machine Timing
Frame geometry, interrupt position and memory contention.
ULAplus
The 64-colour palette.
Plus3DOS and NextBASIC Files
The +3DOS header and tokenised NextBASIC.
Performance
Emulation speed, frame time by area, and frame times.
Release Notes
Where each release’s notes are published and shipped.